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Market Wizard
Royal Amarr Institute Amarr Empire
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Posted - 2015.05.31 18:43:47 -
[1] - Quote
Aside from the reasons from everyone else for why these ships should not be put in the game, can you explain a few things that you have not explained yet.
Why do T2 hulls not have a second set of bonuses? Is it that you realize they would be overpowered at that point? Why did you give the Caldari and Amarr RR hulls double tank bonuses making them virtually immortal? Why does the Minmatar hull have local and RR bonuses? Not to mention the obscure drone bonus. Why does the Gallente one get a lesser bonus to RR and get a bonus to all three RR types when it has a hull HP bonus? Did you learn halfway through writing this that remote hull reps are garbage?
This whole post sounds like a bad idea cooked up at the end of a 60 hour Eve Mountain Dew marathon you just had with zero thought and no sleep.
-1 from me |

Market Wizard
Royal Amarr Institute Amarr Empire
0
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Posted - 2015.05.31 19:21:54 -
[2] - Quote
Nasar Vyron wrote:Once we fill the power gap between sub caps and capitals we can then look to properly balancing capital hulls. In my opinion starting by vastly increasing build requirements of carriers more on the lines of a dreadnought. Then a 1 billion isk battleship hull compared to a 3 billion isk carrier/dread won't seem out of line. Ending with boosting capital ship power levels back up with an emphasis on their given roles. Carriers: logistics, dreads: damage/application, supers: mini-squadron, titans: cap superiority
I think we should do it the other way around. Balance the capitals first with the idea in mind that new ships could be added to see if there is even a gap that needs to be filled. We have to remember that any ship added that isn't classified as a capital will be allowed in high sec. This could lead to an imbalance in high sec forcing CCP to do more balancing passes to fix a problem that could have been avoided.
Nasar Vyron wrote:Simply put, T2 BS hulls should be crossed with their corresponding racial Ewar as a secondary to their repair services. Amarr: Tracking disruption Caldari: ECM Gallente: Sensor damps Minmatar: Target painting
I don't believe this to be true. On one hand you have a BS sized ship with the same bonuses as a cruiser that is slower, easier to hit and more expensive, which will make most people just use cruisers. On the other you give them bonuses to ewar that are higher than cruisers making them borderline OP (if not crossing it). |

Market Wizard
Royal Amarr Institute Amarr Empire
0
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Posted - 2015.05.31 20:43:32 -
[3] - Quote
Nasar Vyron wrote:Balancing should always be done around PVP btw, never high sec PVE activities. And a tier of ships with a price tag around 1 billion a pop is not likely to ever make it on a high sec ganker's top 10 list of ships to use.
Because there is no such thing as PVP in high sec and war dec'ers never use expensive ships 
Nasar Vyron wrote:It is a battleship level hull. You cannot compare it to the damage/projection of a cruiser, see them be more efficient at that role then call it OP. Each hull type has benefits and drawbacks. There is a reason we have come to call this game "Cruisers Online" mobility creep combined with role variety within T2 cruiser hulls has been out of control since their release, and it has made most BS level ships obsolete.
Im not comparing the dmg or projection of anything I was strictly looking at power of ewar, which will make your mobility worthless under perma jam that can hit you at 180-200km. As far as "Cruisers online" goes, I cant comment on that because I march to the beat of my own drum rather than following the herd of sheep. |

Market Wizard
Royal Amarr Institute Amarr Empire
0
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Posted - 2015.05.31 21:40:53 -
[4] - Quote
Justin Cody wrote:Won't have ridiculous EHP out of bastion. It can be capped out by neuts just as easily as any other sub cap BS can.
Im going to just snip this portion out and give a quick look into what I would start with IF these were ever considered for a future implement.
To start, what would you consider a ridiculous tank?
-The Amarr boat with 10% armor per level at 5 would turn into 50%, the Abby comes stock with 8500 armor and 10.6 with Hull Upgrades at 5 so with skills Im going to estimate 10k for the T2 version before hull bonus to make it easy.
-Slap on the "new" 1600mm armor plates that are coming, lets say 4 Fed Navy plates to keep things simple, which adds another 20k armor before the hull bonus. Now that we are at 30k armor lets add the hull bonus of 50% to get the new 45k armor, that sounds bad.
-Wait there's more alone with the T2 resist profile it will get, it has a 20% to armor resists making it extra tough.
First thing I would do is load up my off grid links and add more resists, fleet bonuses and jump into my high grade slave set making this tank so far above any other sub-cap and it hasnt even activated Bastion yet.
Personally, I wouldnt use Bastion if you make it unable to receive remote assist while using it because it would be far stronger outside Bastion with a slow boat setup fleet that would use remote cap transfers to eliminate nos/neuts and use drones to pick off anyone unfortunate enough to cross the fleets path without capital support, ie. several dreadnoughts. |
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